Sunday, 18 February 2018

Psychon Bestiary




































Really you can use any monster books you like. Gamma World and Monster books have plenty and you cou steal anything from prehistory. Stealing ideas from old pulp magazine covers or old Marvel monster comics are a worthy project. It is also worth hybridising any creatures or mixing up several with a human or just mutate some other creatures. Microscopic or weird sea creatures blown up to huge sizes can work too.

This describes some basic stat blocks on some basic creatures and monster types.

Abhumans

Abhumans are modified humans made to be tougher for combat or industry or otherworldly survival. Beast abhumans are the most common including tigermen, lizardmen, pigmen, frogmen, fishmen, goatmen, ratmen and many more. Treemen and fungal men are common also with modified hybrid tissue. Elemental abhumans are adapted to other planets environmental extremes. possibly with and include magma men, icemen, crystalmen, rockmen, metalmen.  There are also abhumans who are of orcish stock and even supermen tribes of barbarian abhumans. Most tend to live as barbarians, nomads and savages but some tribes are more civilized and many live among other humans.

Some abhumans believe they predate humanity and other fictional histories. Some believe they once ruled and will again. Some gods encourage this and use them as enemies for their protagonists in their convoluted dramas.

Artificial Intelligence

These ancient intelligences controlled various systems and interacted with humans. The rich had them in cars, as personal assistants in the home and office. More powerful ones ran buildings, ships, factories and orbitals. The greatest ran countries, generation starships, nuclear defence, stock exchanges, whole corporations or some of the global systems such as weather control or the global teleporter array. After the Apocalypse the gods took control and did their best to fix the wounded world. Today lesser AI are seen as spirits of machines or buildings and the greater ones as gods. They grant priests their powers and support the arcane infrastructure that allows magic.

Android
Pseudo Biological artificial life form mostly in a human form that can act much like a human and use human tools. Androids while humanoid are not made to be convincingly living, that would make them replicants. Androids vary as to how their systems mimic a living human. Increasingly sophisticated ones are harder to tell apart. Androids mostly come in industrial, service, brain and combat types. Many androids shave been virused to be hostile to humans by remnants of ancient war nanites.

Animals

Old earth animals are gone. Surviving animals are often hybrids or modified. Prehistoric animals were created and went wild during the apocalypse like mammoths, dinosaurs and sabre tooth tigers and trilobites. Animals of psychon frequently have several of these changes

d10 Basic species changes

1 Colour shift - something more colourful
2 Size shift - bigger or smaller
3 Skin change -scaled, feathers, slimey, fur
4 Locomotion - might be adapted for land, water, burrowing or have wings
5 Climate - adapted for vastly different environment, hotter or colder
6 Hybrid - combined with another species or humans
7 Extra body parts - limbs, tails, horn, trunk, tentacles
8 Intelligence - smarter or dumber, hive mind
9 Diet - herbivore, carnivore, omnivore or some specialization
10 Social - colonial, hivemind, symbiotic, parasitic,  pack, herd, family structure

Some generic stats

Tiny HD 1hp AC11-13 MOV 6-12" might require swarm to be dangerous
rat, pigeon, squirrel,

Small HD d4 AC11-13 MOV6-12" Att d3
cat, giant rat, large rabbit, snake, small dog, big chicken, monkey


Medeum HD d6 pr d8 or 2d8 MOV 6" or 12" or 18" Att d6 or d6/d3/d3
large dog, pig, wolf, goat, sheep, lynx, ostrich, chimp

Large HD 2d8 - 8d8 MOV 6" or 12" or 18" Att d8 or d6/d4/d4 or d8/d6/d6 or d10/d8/d8
horse, cow, bear, lion, tiger, crocodile, terror bird, gorilla

Huge HD 9d8-20d8 MOV 6" or 12" or 18" Att d12 or d12/d10/d10 or 2d8/d12/d12
elephant, dinosaur, rhino

Archon
Powerful servants of the gods and lesser AI in their own right. They were created to serve the gods and may be worshiped as angelic beings. Some have turned wicked or serve evil gods. Most live in orbitals or with their gods.

Bioaug
Biologically augmented life form, deliberately enhanced with additional new living organs. Typically it is a pre existent organism modified later with augmentation rather than created. The results are consistent not like mutations. Some think of them as biological cyborgs.

Biomorph
Modified humanoids grown from birth for specialization such as aquamorphs who live in water or vacuumorphs who live in space or cybermorphs who are encased in technological casings they cannot live without. Biomorphs look radically different or even alien to normal humans and are no longer homo sapiens. Some machines or inorganic objects are described as biomorphic if they look organic described. A human modified to breath water might still be human and be a Bioorg or even a abhuman. A aquamorph is more specialized and even less human, possibly like a vaguely humanoid sealion and barley able to operate outside of water. Cybermorphs have returned from the stars and are unimpressed with what happened to the Earth. More are returning and plotting to re terraform the earth in their image. A few have invaded orbitals and some have come to Psychon to perform cruel experiments.

Brainborg

A biological brain in a life support pod connected to a robotic body or possibly on a console or linked serialy in a computer array. A synthetic brain duplicating biological process like a android or robot brain is often referred to as a cyberbrain and use the same interface jacks as brainborgs. Brains eventually decay and go insane and die. Some remain dormant if not in use and last longer.

Chimera
Mixture of cells and tissue from different organisms fused together mostly by genetic engineering and often tissue rejecting immune systems are suppressed with drugs, mutagens or other biological processes. Advanced mutants can seemingly be made up of different material, especially as they begin to absorb other organisms into their make up rather than digest them. The most advanced are liquid flesh horrors sprouting and reabsorbing animal body parts, mouths, eyes and others. Often used to describe horrible monstrous natural hybrids.

Clone
Mass produced copy of a living being used for meat industry, medical replacement spare parts, military troop production or reproduction. Many artificial organisms are mass produced by cloning. The gods often make clones from old data, tweak them and write new histories for them creating instant cities with populations and ancient histories.

Cyberbrain
The artificial brain of a android or robot. Often encased in a pod like a brainborg with the same interfaces that can be plugged into different bodies or consoles. Some have a intact head and can sense and talk and can be attached to a headless robot or console with standard jacks. Android brains tend to have more soft synthetic tissue and liquid inside than a robot brain. Robots are less concerned with exactly mimicking biological processes.

Cyborg
A fusion of biological systems and machines. In most cases is a artificial limb or organ. Once only the brain is left the being becomes more of a brainborg. Some eventually become machines. Some parts even come from robots while others are specialized. Some suffer trauma at replacement and become insane.

Devil, Demon

These entities live in great caverns of the underworld, Devils are the lawful persecutors of the damned and wicked who serve the gods in a hierarchy mimicking the celestial city of heaven. Demons are rebellious outsiders living in petty feuding principalities and serve the gods of chaos. Devils sometimes employ demons as mercenaries or bounty hunters to arrest those who escape hell. All are sadistic and evil but devils are more legalistic and are limited by many rules. The underworld gods make them and rule over them. Some gods make bodies and identities to rule over the lesser ones in the form of dukes of hell or demon princes of the abyssal wastes.

Doppelganger
Unsure bur rumour says they are many things. Aliens invader spies or shape shifting android spies are popular thoughts. Some rumoured to be spirits that take temporary forms to harass mortals and ruin their lives. All could be true and the name might infer a methodology not a singe species. A generic style of humanoid shape shifting predator of regular people.

Digital Personality

A personality from a living person recorded and now operating like a much like a AI but usually equivalent to a lesser god at best. Most can be carried and are only ten pounds in a semi transparent plastic case of lights and electronics. Some are set into robot bodies or androids or mainframe consoles or get carried by robot or AI servants.

Dragon
Biological combat organisms made to lay waste to large areas killing and eating everything then hibernation till food supply returns. Some species are intelligent and some can breed. The worse are cyborgs also with missile racks and death rays and force screens.

Drone
Simple machine operating on a basic repetitive program or controlled by a human or artificial intelligence. Remote viewing drones, combat drones, transport drones are common examples.

Eldren
Eldren are humans modified to be improved and perfect. Most lived in orbitals above the planet while many went into the stars. Some dwelled in pleasure bunkers but tended to become idiotic and dependant on AIs. These eldren became Eloi and cannibalistic morlocks came to take over their pleasure bunkers and use them as food. Eldren have expanded minds and learn magic or psionics more easily. Most avoid humans and lesser races. Some have begun to return from long rang space missions and are shocked by the new world.

Goblinoids

It is uncertain if they are a created racial stock to antagonise humankind or actually aliens from Tau Ceti. They have a a caste system and develop various specializations and rapidly develop adaptions and variations in a few generations. Hobgoblins are larger, dumber more militant and are hard working. Bugbears are a larger hairier breed which make elite shock troops and are experts at stealth. Goblinoids have large pointy ears and their upper bodies are barrel like with long arms and short legs. Their skin colour varies grey, yellow, red, blue, green, jet depending on the environment and lifestyle. They believe they are otherworldly stay hidden from humans ostly. Some live with humans. Most are primitive and have crude but functional technology but some are seen piloting saucers in little jump suits with ray guns. Standard goblins can be crafty and are good at mining, animal husbandry, gardening and rearing fungus. Many serve other stronger races or wizards if they don't have the more combative castes like hobgoblins or bugbears.

Giant
Giants are enlarged humans ranging from 7 foot to hundreds of feet tall. Many are mindless brutes with mutations who eat humans but some are more refined. Giants feel they are gods and deserve worship and sacrifice. Giant's believe they predated man and lost a war with the gods. Giants are a product of eccentric AI and not the ancients.

Golem

These are magical constructs animated and given the semblance of life by arcane means. They have partial or incomplete souls that animate them. They are made by priests and wizards who imbue inanimate statues with the spark of life called from heaven. There are other lesser magical statues and animated creatures like gargoyles also which are nor regarded as golems.

Morlock

Short subterranean humanoids bred to survive in bunkers and be technologically capable. Mutations of skin colour changes and cannibalism became commonplace in the species.

Mutant
Mutations come from mutagenic nanite weapons infecting the hosts cells. The mutagens are stimulated by radiation, disease and chem exposure. Mild exposure cases produce mild cosmetic mutations. Severe cases make victim unrecognisable as human. Worst cases reduce victims to horrible formless horrors. Common humanoids on psychon with more mutation than most who don't breed consistently. Mutant offspring may look very different to parents. Mutagens may continue transforming a mutant to a non humanoid tentacled fleshy horry that constantly change. Some resist this process for many years. Drugs can inhibit the mutation process or make you resistant to mutation for a period. Some drugs accelerate or cause mutations. Mutants are often angry about being shunned and hated. The severest mutations turn the mutant insane, many becoming mindless cannibals or sex maniacs. Some mutants can hybridise in ways not found in nature. Some become stable and breed true becoming a species. Eventually many mutants loses all consistent form and becomes a Chimera.

Ogre

Humans modified for labour and or combat, many are stricken with other mutations. Related to giants.

Orc
Humanoids designed for combat that grow rapidly and are instinctively militaristic.

Replicant
Psuedobiological androids made to resemble a living human and difficult to tell apart by sight or touch. Once cut or damaged the artificial materials will become obvious. Used to deal with humans to make them more comfortable and for personal service rolls or espionage or dangerous tasks.

Robot
A machine that that works instead of a human. Industrial robots are often built in place on assembly lines. Some robots are built for a function with inbuilt tools and locomotion for their task. Some are more human like and can perform a greater variety of tasks. Robots can be humanoid but are not normally confused with living persons (see android). Robot intelligence varies but is usually limited to what is needed for their function. Humanoid domestic service robots or combat robots are among the smartest and may be fully AI rather than just smartbots or cleverbots. Most industrial robot and many worker robots are dumbots and only able to perform limited tasks requiring programming.  Robotic vehicles are typically only smart bots, able to navigate, deal with traffic, fuel economy and tasks related to travel.

Sphynx
A hybrid creature, a form of chimera but the parts are more seamless and better integrated into a new species that can consistently breed. Many combine animal and human features but more extreme than a abhuman with a few animal characteristics. Sphinxes are generally treated with more respect than chimeras and are more likely to be intelligent.

Troll
Trolls are a biological life form made to be ravenous killing and eating machines to cleanse areas of all life. They are capable of self repair from extreme damage and reproduce by budding or being cut into parts not be reproduction. They have no gender and are mostly insane. Some trolls are more like morlocks or eldren and less horrible but they are rate on the surface.

Undead
Undead are initial products of pre war necrovirus or nanite colonies that alter the biological processes and mind of the victim to turn on their own kind. Used to destabilize countries it backfired. Many new strains have emerged since the zombie strain.

Saturday, 17 February 2018

Psychon Locations of Adventure
















Ancient Ruins
Some ruins predate Planet Psychon or are at least modeled after them. The gods like to create intact ruins complete with cultural history and languages and other details much like they did creating computer game simulations to entertain the masses. Some of the civilizations they create fall into ruin also. Some of the ruins seem to be from ancient bronze age or medieval. Others are steam age, decopunk, or later eras technologically. Many ruins are lairs for tribes, bandits, animals and monsters. Some have ancient synthetic constructs like golems or robots. Some are contaminated with plages or contaminants and other hazards.

Citadels

Citadels are gigantic multi story compact city structures. Many are ruined or have ruined sections. Some still have functional AI and other intact systems. Each citadel can provide months of adventure for explorers or even a place to live or conquer. Some citadels are even mobile. There are regions where where citadels are mobile and fight each other. There are sea citadels and ones underwater on the moon and other planets. They are the most common form of large population centre.

Dimensional Spaces

Some AI Gods have mastered the ability to generate gateways and pocket dimensions and defy the laws of time and space. Some AI store components and store raw materials and world building apparatus in such spaces. Places like heavens, hells, underworlds, elemental planes were created like this. Such places are very dangerous and unpredictable.

Bunkers

Many ancients built bunkers to survive the apocalypse living in self contained sealed societies. Most died leaving interesting ruins to explore. In many more cases the gods created many such complexes and more recent civilizations in the age of Planet Psychon build them. Technology levels can vary but without humidity control, air filters and pure water such complexes fail. Some live in ruined bunkers existing on scrap and repairing what they can. Some are pristine marvels of superscience. Morlocks especially like them and often herd Eloi in them.

Luna
There were many lunar bases and mining complexes and citadels on the moon. Some teleporter stations, gates and transit shuttles still function. Most are products of ancients of earth but Eldren and Morlocks and humans and gods of Psychon have remodelled some. Some are very exotic and overrun with all kinds of strange creatures.

Mars

Mars was partially terraformed, planted with forests, citadels, people and dinosaurs. The AI of mars are wary of Psychon and visitors. Only a few ships and gates make the journey.

Orbitals

In orbit are many platforms and structures many holy to the gods and predate the fall of Earth. Great treasure and holy temples are commonplace. Teleporters, gates and shuttles are the main means of visiting. Some modes of transit are one way though and require extra problem solving to escape or you might have to go to the moon or another orbital to return.

Settlements

Settlements are villages, camps and towns of regular folk. These are places to meet, trade, rest or retire to. Adventurers might even set up their own settlement or colony. They are good places to get missions usually. Some are hostile and instead are places of conflict or require stealth to get what you want for a mission.

Sub Worlds

Subworlds are part of ancient transit tubes that linked the world. Originally the tubes were vacuum sealed for maglev trains or some were huge highways. Many stations were complete with parking, malls, hospitals and other facilities. Many have survived constant terraforming by the gods (or have they?). Most fear them as sacred places of the ancients.

Temples
Temple complexes vary from small shrines to great wonders like pyramids or huge statues or sprawling complexes. These are the best places to find priests and talk to the gods via monitor screens. Some temples share the monitor chamber among several gods. Temples of bad gods are often places of adventure as are ruined old temples of long dead or dormant gods. Many are guarded and gods don't like their holy places sabotaged.

Underground

Great caverns, underground cities, bunkers, transit tubes and all kinds of spaces exist in the deeps. Some are so lost they predate Psychon. Strange creatures might adapt to the deeps and food can be scarce. Certainly many good adventure locations can be found in the unfathomable depths.

Under Water
There are underwater citadels and habitats like domed cities, wrecked ships in the deeps. Some have flooded sections. Some live trapped in the deep as prisoners. Some humans were modified for depths and can even breathe water with gills and webbed fingers and toes. These still rely on technology and the mercy of the gods. Some went further becoming aquamorphs or fishmen abhumans, dependant on water to live and limited away from it.

Venus
Venus terraforming never worked quite to plan but there are orbitals and cloud cities in the upper atmosphere. Nobody is quite sure what is under the clouds. A high pressure wasteland scarred by ammonia rivers or dinosaur filled jungles.

Wilderness
Psychon offers many strange types of wilderness. Besides the tables in the Planet Psychon book I like to find any exotic landscape photography online that looks other worldly and use that. You can always colour shift them to make stranger looking.

Friday, 16 February 2018

Some SF Game Books I Endorse



I just saw the GDW Traveller stuff on Drivethru RPG. As a gamer who had lots of traveller and GDW stuff I thought I would have a look at some of my favorite products you can use in SF gaming and a few other things I recommend. Im impressed they include the licenced traveller FASA gear among the traveller stuff and Journal magazine.

Also a traveller bundle of holding right now with the vampire fleet book.

I am very tempted by the Star Frontiers Hardcovers but no way can i afford anything that fancy. The two star frontiers magazines are amazing. I like solo or one on one play with Star frontiers doing vehicle chases and space battles. Dragon did some great stuff too. Ares Magazine #16 Special had great Gammaworld and Star Frontiers articles I used for years including Psionics and System generation. Frontier Space RPG is pretty nice looking too.

Art is one of the things that sells me on SF games. I don't want a setting as wacky as starwars or as rigid or as high tech as Star Trek (sorry). I like space opera and I am influenced a bit by Anime. I liked the Mekton RPG. I probably use cyberpunk stuff a fair bit too - i like Cyberpunk 2020 and Cyberspace RPGs for ideas but wouldn't play either.

Patreon is affording me some prezzies monthly which has been nice to grab some GURPS gear. Will do a post on AI theme stuff resources too as my Psychon game has me doing lots of research on this.

Ringworld by Chaosium is one of my favorite RPGs ever. Ive enjoyed the Cthulhu SF monographs too. Hellas is pretty interesting too. 2300AD second ed box set is amazing - shame new editions couldn't keep the old art which was some of the best in gaming. The 2300 vehicle and equipment guides are must have for lower tech stuff pre anti gravity. Had great races and Kafer and Pentapods I use in my setting. Dark conspiracy was pretty nice game too with good cyberpunk and horror elements.

40K and Eclipse Phase has lots of good ideas to plunder.

I did like Spaceships and Spacemen and Buck Rogers (interior art let down for me) for a d20/DnD approach and I have several others as PDF. Was pretty easy to build my own system like this.

So a few traveller items I really like...

76 Patrons

I used this to adlib and roll encounters for years. This and RQ3 cities book inspired my whole aproach to gaming and my blog. Lots of random adventures and troublesome stuff for adventurers hard up for cash in space stations.

FASA Skyraiders Series
This trilogy has what I like most In SF gaming - Archaeology. These could be good for Space Cthulhu or Metamorphosis Alpha. The third book had geomorphs for huge space complexes I used again and again. The first few deal with crooks and finding a wreck. The third is a asteroid base with multiple habitats so possibly good  for Metamorphosis Alpha too. The FASA stuff was pretty good and glad to see it here.


Prison Planet
A pretty handy book with lots of uses in games and a good springboard for ideas.

Leviathan
Mostly cool because it features a huge ship and some exploration based adventure

Vampire Fleets- The Virus Sourcebook
This book deals with rogue AI ships some which conquer systems and even fight each other. Its a great way to expand on factions in a SF game and with some robot troops could be interesting. There is a robot book for $2 too.

Megatraveller

This was the version I mostly got. The Rebellion sourcebook and COAC I did enjoy but possibly because I'm a aircraft nerd as well. The Rebellion book went through the various factions of the shattered imperium which is interesting and has some good details or vehicles and personal armour.

Several books in the line were not in the GDW lists on drive thru but were frankly superior and denser, more like the better 2300 line. Digest Group Publications did these. Kind of a tragedy what happened to the company and amazing products. Oddly I kept all my digest group megatraveller stuff.

101 Vehicles - just what it sez. I use the 2300 vehicles for pre anti grav and this for post anti grav

World Builders Handbook - great guide for exploration with ship, ship boats, equipment, planet generation with great art.

Alien Vol 1 and 2 - First was Vilani & Vargr then Solmani & Aslan. Dense with content, history and art. Sample robots and vehicles was nice too.
 These two books made Aslan and Vargr more convincing for me.As they never did more I would have liked to have seen say a Zhodani & Hiver Book. Aliens of the Rim a later product might be handy. I use Hivers in my setting. 

The Flaming Eye - a campaign sourcebook, very dense in content great at. I managed to use it in my setting. Lots of system maps and a great asteroid pirate base which I re used many times.

Starship Operators Manual - goes into incredible detail on operating ships in the traveller universe. Great deck plans for a Beowulf trader I used as a player ship and good detail on in system travel.

Other Stuff
Palladium 3 Mechanoids books I loved as a kid, great evil alien race. As I got older the art exited me less. Lots of mechanoid types, robots, construction machines, a mothership the size of Nth america and some base maps. A superhero game could use them. Part of the Rifts setting now I think.

Cthonian Stars, several versions of this game around on i think using mongoose traveller which was pretty complete and I think under the name the Void. One of these publishers which includes fiction I find utterly uninteresting. Has good Mythos in space content and the Ships are fantastic with great deck plans.

Cthulhutech, has great art and love some of the bio mecha and various types of mechs, especialy ones built by non humans. Robotech meets cthulhu a pretty good description. Good mythos ideas anyway.

Cthulhu Rising, chaosium monograph but most is online easily accessible. Gritty SF with the mythos and using COC RPG rules.

Eldrich Skies
is pretty amazing for SF Cthulhu and rich in ideas. I cant summarize it briefly but it does interesting things with the mythos and has some good planets and history. Has a sourcebook and editions with several game systems but I only use three game systems anyway (DnD, BRP, TSR Marvel)

Cyberspace is the ICE cyberpunk RPG. Great setting. Has judge dredd type humour and weirdness and parody missing in other settings despite Robocop and Running man and Max Headroom being pioneers of the genre. The Death Valley Free Prison Sourcebook is freaking one of the best RPG books ever. I plan to re obtain the rulebook and the Chicago books.

GURPSSpace - great DIY SF universe builders book. I have 1st ed so cant comment on more recent versions. (I dont like later versions of the horror book sorry Ken). i have a buch of these coming in soon.

Reign of Steel - i love this book. AIs took over the world. Each AI has different taste and attitudes to humans and life and space travel. Would be a good campaign as is or a good alternate reality for a supers game, or a history for a SF setting. One of my top ten GURPS books.

Cyberpunk/Cyberworld - famous book and the setting book
Cthulhu Punk was a disappointment and added very little to either genre

Alpha Centauri - based on the computer game and a pretty good planet you could drop in various settings even a Cthulu in space game. Great factions on the planet.

Gurps Ogre - giant AI tanks, battlesuits and nuclear munitions for PC

Ultra Tech and Biotech - soooo gooood for tech

Humanx - a great setting about man and bug BFF forever, i just regot after selling in the late 80s(?). Some good aliens and tech.

Uplift - a great setting for uplifted animal races and exotic aliens and variations of tech. Another one I just recently reclaimed.

I have several of the GURPS start trek books I got cheap so might get some more

Autoduel - one of my faves and a big influence on my games. I used this for outside the cities in my cyberpunk games and never looked back. Has some humour too.

Space Atlas vol 1-4, pretty good for a traveller type universe, 
probably will get again

Aliens - pretty interesting, I like the tree men, 
probably will get again

Space Biestry - probably will get again

A few others I would like too...like Transhuman space

Thursday, 15 February 2018

d100 Carny Freaks


d100 Carny Freaks
01 Victor the wildman bites heads of chickens and thrashes about angrily
02  Crazy Freda 1001 women in one
03 Cesare the Somnambulist and Dr Caligari
04 Korgo the Ape Man was kidnapped from a jungle and is very ferocious now
05 The Flesh Golem, huge man with brain damage from head wound, has been exaggerated to look like surgical construct
06 Dongo the idiot boy has no sense and does whatever he is told happily
07 Big Millie is a hairy wild women caught in the forest and trained for feats of strength and trickery
08 Zekel Moss madman in a cage, utters vile obscenities 
09 Bolivar Gordon, former noble now public mockery who eats animal dung and foams at the mouth
10 Yolanda Freak, attacks and eats dogs and cats raw
11 Selma the goat girl has horns and wears a goat costume during her act
12 Igvar the chicken man has horrible wattles like a chicken or turkey on his face and neck
13 Tobor the giant is over seven feet tall, yes he is a giant but only a young one slumming with humans 
14 Vlignar the dwarf, a drunken midget with a fake beard who pretends to be a dwarf
15 Olga the fat lady, weighs over 300lb, she invites many carny lovers into her caravan 
16 Selka and Svetlana the siamese twins pretend to be fused together but they are rarley seen apart ever
17 Rictor the dog faced freak is hairy all over but he seems to always have a new girlfriend
18 veronica the pin head has a small pointy skull and no hair, she is quite nice but people misjudge her
19 Hedley the man baby dresses in a nappy and carries a doll, pretends to be a giant baby because of his looks, six and a half foot tall
20 Luronica the swan necked woman, has six inches of extra neck and dances dressed as a swan 
21 The three legged woman dances in a exotic feathered costume
22 Gilbert the slug faced boy, has a slug face and eyestalks. Wants to be a bard 
23 Tentacle Tom has 4 tentacles instead of arms and also works at adult parties
24 Squidface the boy of the briny deep, is a fishy mutated boy who worships a cruel sea god and just wants to escape and join his kin in the sea and live forever in glory
25 Torchlight Trev glows in the dark, in light he is a albino
26 Queen Crocodile is a lady croc abhuman who eats live chickens as part of her act 
27 Barnaby the Blob boy os a tentacled formless horror with a distorted face who gibbers and madly thrashes in his cage
28 The girl with two faces has a extra face on the back of her head that mutters obscenities and blasphemy. She is depressed and wants to die
29 Cordelia the spiderwoman has a fake body she wears in a cobweb filled cage to pretend she is half spider
30 Blockhead the faceless boy has a fleshy cube for a head with nostrils and a mouth and ears but no eyes
31 Master Modric, mystic of the east swallows swords and runs knives into his body
32 Strongo the master of muscle performs feats of strength
33 Alura the tatooed lady also performs feats of strength
34 Escapo the unchainable man is a expert at escapology stunts
35 Orlando the conjurer is a expert at stage magic and sleight of hand
36 Azura the snake woman is part serpent man and makes contact with the snake cult wherever she goes
37 Lorus the bee whisperer performs with her bee hive
38 Dranfel the strange can swallow and regurgitate things in different order to what he eats
39 Labert the devourer can eat anything including nails, poison and rocks
40 Gilbert the Gimp, fakes being mad in a cage and bites heads off of chickens
41 Amazo the clown is a expert on falling from heights and pratfalls
42 Kinko the clown is double jointed and can tie himself into knots
43 Saddo the suicidal clown stabs himself and eats poison for his act and cries at will
44 Trumpo the clown, likes to steal and tell outrageous lies, is a horrible bulley
45 Adrianne is a melancholic mute who dances beautifully and does pony tricks
46 Sophie is a fat clown who births dwarf clowns on stage with a clever costume
47 Rumpole the magnificent, a vain, boastful, pretentious clown who really mocks the rich
48 Humpy the hobo clown pretends to be a pathetic bum who does anything for food
49 Stabbo the knife juggler is very jealous and a bit paranoid and quick to use knives
50 Regis the Sheriff clown mocks the law and chases other clowns with a net
51
 Peter the wolf boy is a feral child locked in a cage, some say he ate his parents 
52 Pinhead Petunia has a odd shaped skull and strange dreams that might come true
53 Devil boy has horns and a pointy chin, he appears with lots of pyrotechnics on stage
54 Laura the mermaid queen has been kept in a unclean tank for years and cries constantly
55 Gregor the ape boy has a tail, fur and is a devious nasty bastard
56 Simon the witch boy is a young sorcerer with several cantrips and stage tricks
57 Samantha the cat girl is a young feline abhuman who wants to go home 
58 Billy the bugbear boy, kept in a cage and poked with sticks, hates humans now
59 Mole boy is a frightened abhuman from the underland who is kept in a cage
60 Rigby the pig boy eats all kinds of garbage and sits in a pen full of mud
61 Piggly Wiggly is a devil swine who tries to take over the carny as charmed slaves
62 Beef the minotaur challenges anyone to a fight for a cash prize, he regenerates also
63 Puncho the goblin, pay to throw rocks at him, there have been over a dozen so far
64 Mysticus the cobraman is a hypnotist wizard and cult leader related to cobramen
65 Candy the fat lady is actually a tattooed ogress who occasionally eats her lovers
66 Mr Clopetey is a quadruped who walks on all four limbs and gives children rides
67 Billy the boneless boy, is a floppy, helpless boy who oozes like a blob of jelly
68 Zombo the undead, fake undead costume and makeup, varies who plays this character
69 Lordrin the worlds tallest man is 7 foot tall and is weak and frail with a weak heart
70 The Golden Ass, intelligent ass, likes fancy food and communicates with hoof stomps
71 Horriblo the dwarf, angry dwarf kept in a cage, furious and crazed wants to kill captors

72 Tiberia the Elf Queen, a sad elf in a fancy dress sadly in a cage who cries lots
73 Lorion the halfling is actually a child with boots made from a real halflings feet and a wig
74 Gimpy the gnome, chained and in a cage with paper mache mushrooms  
75 Kraag the manticore, caged monster with end of tail cut off, swears and roars angrily
76 Bufo the toadboy is a frogman youth locked in a cage with a dirty tub of water
77 Hagra the Harpy, kept in a cage and gagged to stop her horrible abuse and singing 
78 Klepto's rat circus features a failed apprentice and his trained costumed rats
79 Globus the Duck boy has a duck bill and a sailor suit
80 Necrophidius the Lich, a failed cultist wears elaborate undead makeup sits in cage
81 Ulah the slime queen sits in a tub of fake green slime with costume jewelry
82 Zora the whilp woman performs amazing feats with her whip in a light leather outfit
83 Raga the tigerman is a angry beastman who longs to escape and kill everyone
84 Kandra the hawkgirl has fake wings and is kept in a cage for show
85 Rorzak the barbarian performs feats of strength, eats raw meat and scares children
86 Hamm the cannibal locked in a cage eats raw meat and howls madly
87 Robert the golem boy without a soul, looks melancholic and lifts heavy objects
88 Gorgo the troll, gets stabbed, pulled apart by horses and hacked up but recovers
89 Pyro the fire eater is actually a devil in disguise trying to corrupt the carny folk
90 Toko the idiot boy sits and drools no matter what cruelty inflicted on him
91 Lorcus the man ape is a gorilla abhuman who is locked in a cage and teased into fury
92 Calemron the mystic can induce dreams of your past lives, he is looking for someone
93 Talus the lava man, magma abhuman kept in a cage with burning coals and fire

94 Claxis the modular man can remove and reattach his limbs due to a curse
95 Zora is a girl so light she blows away in the wind if not tied down, she dances and floats
96 Vodra the rat man is a chaos worshiping rat abhuman plotting to destroy humanity
97 Madame Xanadu is a elderly fortune teller and a priestess in secret
98 Merva the rock woman is a stone abhuman sad to be locked up, she eats rocks
99 Zorka the walrusman a abhuman kept in a tank and fed old fish, he is ot impressed
100 Murna the turtle girl a crying turtle girl abhuman who pines for the sea 

Wednesday, 14 February 2018

Greyhalls Reskin 3: Humanoids Haven




































Another Version of this dungeon
https://elfmaidsandoctopi.blogspot.com.au/2018/02/one-sheet-dungeon-zine-1-grey-halls.html


Greyhalls Reskin 3: Humanoids HavenThe humanoids long regarded this as their own lair. The death cults and necromancers don't worry them, they have their own versions. Bandits and frogmen and undead cause some problems and carrion crawlers come up from the well and latrines, especially when they get big enough to prey on humanoids. While orcs and goblinoids don't always get along a strong leader can hold them together. Lura Spleen Eater is the great grand daughter of the great chief Goran. Her name has been attracting new humanoids but there are problems. Any corpses left in the dungeon arise each full moon. They have sealed up the old crypts and a orc priest has been helping control them. Bandits and frogmen still come looking for trouble, cultists and necromancy apprentices too. Mostly the humanoids eat them or put them in the harem if male.

goblins have a d6cp each hobgoblins and orcs a d6gp each

Rooms L-R


Store Room 1
Boxes of skunk cabbage and clay pots of fermenting sauerkraut and bottles of vinegar

Front 
Fresh orc and goblin graffitti are around the entry and human skull piles

Guards
4 orc guards, two in each niche, front two with spears, others have shortbows

Gate Keeper
Hobgoblin sergeant with a axe and javelins with his pet warg guard here

Armoury
Humanoids have repaired the weapon racks and have d12 swords, d12 spears, d12 axes, d6 shields, d6 shortbows and 150 arrows. The door is locked with a barred window and a hobgoblin quartermaster with a sword and crossbow guards it

Latrines
Goblin servant here is cleaning the latrine and has caught a baby carrion crawler in a pickle jar

Store Room 2
Locked store room with salted meat and fish, dried beans and pickle jars

Shaman
Goblin shaman (W3) with two wolves and a goblin assistant is here anointing the new statue of the goblin underworld lord

Kitchen
4 goblins with knives scurry around under the direction of a hobgoblin cook with a clever. They are spit roasting a human for dinner 

Well
A goblin guards this to make sure nobody does anything fowl. He also tries to catch baby carrion crawlers that come up from the depths for the kitchen

Messhall
d4 each of goblins, hobgoblins and orcs are here eating turnips and pig feet

Shrine
Orc priest C1 here watching the crypts for undead trouble

Crypt 1
Sealed with a d6 skeletons and 3d6sp

Crypt 2
Sealed with a d4 zombies 2d6gp

Crypt 3
Hungry ghoul has been scratching at door for weeks 3d6gp
Crypt 4

Sealed with wight inside with 150gp and a silver sword on a plinth
Books
Piles of rotting old necromancy books mostly used for fires and toilet paper

Lab
3 goblins playing with old alchemy lab mixing colored liquids for fun

Guarded Entry Hall
3 Hobgoblin guards with two wolves

Public Throne RoomLura Spleen Eater a 4HD orc chief with four guards is here most of the time 
Barracks 1
2d4 goblins, half are asleep the rest are playing knucklebones 

Barracks 2
d6 hobgoblins
, half are asleep the rest are drinking
Barracks 3
d6 orcs
, half are asleep the rest are torturing a cultist who wandered in yesterday
Drill Hall
A 2HD orc sergeant and 5 orcs are marching up and down as punishment

Store House
Loot stolen from humans including sacks of wheat, d4 sheep, bushel of apples, 3 bolts of cloth, small cart, ten bales of hay and a small pony

Prison Cells
In the cage is a frogman and a bandit fighting to entertain 4 goblins and a bugbear warden with a flail with 3d6gp

Women & Childrens Room
d3 each female goblins and hobgoblins each with a child will defend children and scream but will leave quietly if given the option

Sly Grog Shop
hobgoblin serving rotgut goblin grog to a d3 each goblins, hobgoblins and orcs. 24 gallon clay bottles of horrible booze and a open jar of pickled baby carrion crawlers you might mistake for pickled gherkins

Family Court
Nanny bugbear with 2d4 older goblin, hobgoblin and orc children. She will defend them while they flee screaming

Nursery
Elderly goblin woman looking after a dozen crying babies in broken old cribs and wooden fruit boxes

Guards
two orc guards with spear and shield

Temple
Shrine has been decorated befitting the shrine of the orc underworld god. 4d6sp silver is on the altar

Priest Room
Orc cleric C3 is here torturing a necromancer apprentice and looking at his book with 4 spells. He has a chest with a d4x100sp worth of offerings for the god he is just minding

Shrine
4 sleeping wolves here with goblinoid, orc and wolf idols around the room. A torch lighting the room is enchanted and never goes out with 3" radius light

Ceremonial Room
An orc maiden is helping to redecorate the room in orc style with human skulls and flailed human skins with her pet wolf
Funeral Temple
A goblin is chopping up a d6 orc corpses and feeding them to a warg so they don't become undead

Store
Open door with straw and bones where wards and wolves sleep, d4 wolves and a 25% chance of a warg is here at anytime
Vault
This is the treasure room with a locked door and a huge white warg inside with one eye. Three chests each with a cobra inside. One has a d4x1000cp, one d4x100sp, one with d4x10gp and a potion of heroism and a potion of invisibility

Master Bedroom
The chief lives here and is here 1/3 of the time with several concubines from the harem. There is a 65gp pearl necklace in a box with some worthless trinkets under the bed

Death Shrine
A goblin shaman and 4 hobgoblins are in here preying to the goblin death god shrine. The crude clay statue has 30gp gem eyes

Guards
Two orc guards with swords and shields

Courtyard
Furniture here and the orc chiefs mother with her 4 goblin guards making some human men dance in skimpy outfits. Includes a farmer, a bandit and a cultist 

Harem
A large female bugbear with a whip is training several human men in harem costumes including a thief T1, two bandits, a necromancer apprentice W1 and a overweight merchant

Sacred Baths
Two orc grandmothers are being sponge bathed by captured human cultists while smoking hookah and eating peeled grapes and sheep liver

Hidden Cave
The rear entrance is mostly forgotten and in the large chamber are four frogmen who are waiting allies to come so they can kidnap some humanoids

Tuesday, 13 February 2018

Grey Halls Reskin 2: Contested ruins








Follow on from this
http://elfmaidsandoctopi.blogspot.com.au/2018/02/one-sheet-dungeon-zine-1-grey-halls.html

Grey Halls has basics to be reskinned several times. the undead arise every 100 years but bandits, humanoids and cultists. There are periods where no one faction is in control. A few months after clearing the place out you might find it like this.

This is a reskin during such a period

I could do a goblinoid era one or a bandit one

Grey Halls Version Two: Contested Ruins

So after being mostly empty with just vermin since the undead were purged, several factions have begun scouting the ruin. Alarmed the villagers have spread wild stories of treasure to attract some adventurers. Frogs, humanoids, cultists and apprentice necromancers are all looking to establish a base or get loot.

Rooms L-R

Store Room 1
Bandit camp, d6+4 bandits HDd6. The base they use while searching dungeon, 6d6sp 3d6gp, food, water, grog and torches in crates

Front 
Roll encounter table for who is trying to hold the door now

Guards
Roll the encounter table for corpses here

Gate Keeper
Barricade on left doorway facing room, blood and broken weapons everywhere

Armoury
4 orcs on guard and picking through rust heaps of armoury with a goblin slave who flees for help, each has a d6cp 

Latrines
Terrible stench, plank with holes over a cistern where a carrion crawler lurks, has a orc body already

Store Room 2
6 goblins and a hobgoblin overseer with a whip, preparing food for the orc/goblinoid group, 
each has a d6cp 
Shaman
Goblin shaman with 2 assistants treating a wounded orc, has several d4 healing potions
Kitchen
2 goblins hunting a giant rat for dinner, 
each has a d6cp 
Well
Carrion crawler lives down here and drags anyone using well onto a ledge above the water. Several goblin corpses here

Messhall
2 orc archers, one eyed hobgoblin with a morningstar and a goblin with a sling guard here, also looking for rats and what has been eating their missing friends, 
each has a d6cp 
Shrine
2 zombies guard here, badly smashed idols on the floor

Crypt 1
Open, 4 skeletons laying in wall niches, a good suit or repairable chain and sword in here. They await their master to regenerate as he does every hundred years, 3d6sp

Crypt 2
Open 3 Zombies guarding 2d6 corpses they have brought back here which will be reanimated on the full moon, 3d6sp

Crypt 3
Closed but signs has been opened often, a married ghoul couple live here eating a corpse, 6d6gp 800sp

Crypt 4
Sealed with a sleeping wight with a silver +1 sword on a plinth, 4d6gp
Books
d6 cultists with skull masks searching through ruined books for documents. HDd6 with daggers

Lab
Necromancer apprentice W3 with 2x W1 assistants looking through formula notes in smashed alchemy lab, d6gp/Lv and a dagger, leader has a invisibility to undead potion lasts 10 minutes

Guarded Entry Hall
Dire wolf eating a goblin, growls at anyone coming close or entering

Public Throne Room
Shattered decorations and d6 cultist corpses

Barracks 1
Bandit and a orc rolling on floor fighting with daggers yelling, footlockers of personal belongings from long ago, each has a d6cp

Barracks 1
Goblins searching foot lockers among the rubble ignoring sounds of fighting next door, d6sp each

Barracks 1
Doorway blocked with ruined furniture, inside bloody remains of goblins and a angry doombat. 6d6cp on corpses in room 

Drill Hall
Hundreds of bats live in here, floor wet with feces, bats might panic as a swarm , a 1pgp gem is hidden in the filth

Store House
2 goblins cooking bat on a stick over a fire, d4cp each

Prison Cells
ghoul eating a dead bandit, if quiet will let you pass

Women & Childrens Room
2 cultists on guard facing the grog shop, one has a crossbow, both with knives HDd6
Sly Grog Shop
3 goblins passed out from drinking, one throwing up and another selling drinks for a cp each, 
cash box of 6d6cp 3d6sp
Family Court
4 bandits picking through broken furniture, d4sp each

Nursery
4 cribs with angry zombie babies that start crying if anyone enters HDd4 Bite d4 Jump1"

Guards
Roll the encounter table for corpses here
Temple
6 cultists and a priest C3, trying to clean up the wrecked death god shrine, priest has a +1 panther headed club and 4d6gp

Priest Room
assistant priest cleaning for the master C1, will pretend he is innocent, d6gp

Shrines
dozens of creepy underworld shrines with two acolytes 
C1 repairing them, each has 3d6sp
Ceremonial Room
4 cultists cleaning the room in preparation of a sanctify ritual, box of 3d6gp of evil decor items

Funeral Temple
Acolyte C1 with 2 cultists assistants preparing four cultist corpses for future rebirth as undead, cleric has a d6gp

Store
Locked door, mostly rotting foodstuff with 2d4 giant rats, box with 3d6sp, 2d6gp

Vault
Locked door with crossbow trap inside. d6 suits of leather armour, d6 melee weapons, d6 weeks of food in dried biscuits, 4d6sp, 2d6gp 

Badly damaged burned bed with burned zombie remains. Melted 30gp necklace in ashes
Death Shrine
Ghoul preying to the ghoul god

Guards
Roll the encounter table for corpses here
Courtyard
Loud croaking from here and barking, four frogmen fighting a dire wolf, each frog has d6sp

Harem
Three frogwomen trying on tattered old harem costumes, 6d6sp of beads and trinkets from rubble here

Sacred Baths
Frogman leader and his mate are spawning in this foul pool, takes a round to grab their weapons and his croak calls any remaining frogmen (not the frog wizard). Has a potion of water breathing to carry slaves to underwater home and 6d6sp and d6gp

Hidden Cave
Main chamber has a frogman wizard W3 and his two guard carnivorous giant frogs. Has a sleep scroll and a spellbook plus 3d6gp

Monday, 12 February 2018

One Sheet Dungeon Zine 1 - Grey Halls



































So this is something i put up as a goal on my Patreon. This one is a revision of a old one and has had map seen before. So this one is publicly available here

There will be a second one on Patreon shortly free for subscribers and I will release it here some future milestone.

It is a format I did teaching kids who were into dnd.

This is a sample of the kind of content you could put in the dungeon if you are too lazy to DIY

Version One: Return of the Necromancers
kraal the Necromancer has arisen and undead have flocked here to try as they do every century to take over the area. Locals are familiar with the warning signs. Local beginner adventurers are usually eager to see what treasure the dead have gathered for their treasure. A rival party is pretty likely, possibly evil priests, cultists and necromancers might compete for loot.  Kraal has dozens of corpses here where he waits for the next full moon when they will arise and joins his forces so he can raid the local village. The local priest knows this and offers 100gp for clearing out the Grey Halls

Rooms L-R

Store Room 1

piles of broken bones awaiting being made into undead
Front a tattered flag has been draped over the battered entrance
Guards 

two skeleton guards
Gate Keeper 

a rotting 4HD zombie ogre with a pole axe d10+1
Armoury 

piles of rusting and rotting armour, spears, swords and shields
Latrinesdry long unused toilets, a zombie hand HDd4 lurks in one of them
Store Room 2
piles of animal bones and smashed up coffins
Shaman 

a evil goblin shaman (C3) lives here with a zombie bodyguard
Kitchen 

long unused room with rusting pots and a few old knives
Well 

30 foot deep well with several rotting corpses in the bottom
Messhall 

a fancy cobweb covered dining table, d6 skeletons in chairs awake
Shrine 

idol dedicated evil underworld spirits with a dozen creepy idols
Crypt 1 

open and empty with 3d6sp among rpined grave goods
Crypt 2 

open and mostly empty, zombie sleeping with 5d6sp
Crypt 3 

open with a d3 skeleton sleeping in niches, 4d6sp
Crypt 4 

sealed with a ghoul locked inside, 3d6gp
Books 

crumbling remains of books on shelves, d6 evil books in good condition
Lab  

remains of alchemy lab turned into a embalming room, 3d6 gp of spices in jars
Guarded Entry Hall
four skeleton guards
Public Throne Room
Kraal the 4th Lv skeleton wizard with four skeleton guards

Barracks 1 
rotting bunks with several footlockers of former living guards loot
Barracks 2 

pile of rotting wood with a ghoul hiding in the pile of broken bunks
Barracks 3
heap on old coffins in row with skeletons awaiting reanimation
Drill Hall 

six skeletons in a like with spears and shields awaiting orders
Store House 

zombie watches the door, hooks of rotten corpses hang from the roof
Prison Cells
cage with a imprisoned thief adventurer in leather desperate to escape
Women & Childrens Room 
broken beds and childrens toys scattered around
Sly Grog Shop

bottles of vinegar and a d6 bottles of spirits in racks with broken glass
Family Court 

fragments of children bones and broken toys
Nursery 

several cots with baby bones, a skeleton baby can jump 1" waits in ambush
Guards
two skeleton guards
Temple 

idol of death god with 2x 100gp eyes, if removed party save or cursed -4 to hit
Priest Room
priest of the death god C3 with two zombie guards praying to gods
Shrine 

shrine to petty underworld deities with offerings of flesh and incense (2d4gp worth)
Ceremonial Room
tattered tapestries, skulls and a altar with a silver dagger, 6d6sp offering
Funeral Temple
temple of funeral god with two gilded jackal idols worth 60gp each
Store

crumbling mummified bodies awaiting to be reanimated at the end of the month
Vault

locked door where undead keep loot, 2 zombie guards, 300gp, 1800sp, 2000cp
Master Bedroom

rotting four poster bed of the master, two zombie women rise from the bed
Death Shrine

shrine to the god of murder, son of the death god, +1 silver sword on the altar
Guards 
two skeleton guards
Courtyard

scattered dried corpses on the floor, 2 huecuva leap up to attack and cause fear
Harem

four made up zombie women in chain bikinis wearing 30gp jewelry each
Sacred Baths

putrid once holy pool with a water weird living in the filth with 800sp in bottom
Hidden Cave
winding cave with a ghoul who eats other local undead, has 25gp in a skull in main chamber. The entrance is covered under vines

Saturday, 10 February 2018

Eye in The Sky: Orbitals for Planet Psychon



Eye in The Sky: Orbitals for Planet Psychon
The skies of psychon have many remnants of satellites, spacecraft, junk and orbital structures.  The heavens of Panet Psychon are the sacre domain of the gods many of whom dwell in the stars and many have sacred temples where the chosen of the gods might dwell. Treasure in such orbitals more often predates the age of Pschon when man ruled and the planet was just Earth. Eldren or Eloi are common residents of orbitals because they are low-G modified humans for space colonization and exploration. Some have even returned from the stars and some came back unrecognisable and alien. Orbitals are holy places for the gods and their chosen. Many refer to them as the celestial temples of the gods. The station numbers indicate there are multiple stations existing or others were destroyed in the past. Many gods even though they are based on the planet keep cultists and data in orbitals in case some other god terraforms their property on the planet. They are also difficult for enemies to spy on.

Many stations have some kind of AI or at least a smart system but a few non reactive dumbot stations still exist. Some AI are small enough to be carried. Some employ robot or android or replicant to carry them about. Some remember old Earth.

d10 Orbital Station Form
1 Mass of fused wreckage
2 Wrecked remains of a spaceship
3 Assemblage of modules on a structure
4 Asteroid habitat
5 Rotating wheel habitat
6 Huge slab with some other structures
7 Open framework with various modules and ship parts ad hoc
8 Rotating cylinder habitat
9 Domed Habitat
10 Rotating asteroid with huge open interior

d10 Orbital Station Function
1 Industrial
2 Medical
3 Agricultural
4 Research Lab
5 Exploration
6 Law enforcement
7 Millitary
8 Transit
9 Colony
10 Black Lab

d10 Condition

1 Space wreck - no life support
2 Repairable - damaged but could have power and air restored
3 Fragile - poor condition, repairable but damage easily turns catastrophic
4 Poorly Maintained - systems fail often and are slow to be fixed
5 Worn - very old and some systems failing and hard to just repair
6 Partly functional - most sections sealed, ruined or without atmosphere
7 Majority functional - some sections sealed, ruined or without atmosphere
8 Broken down - many compartments isolated and in varied condition
9 Well maintained - kept in good functiona repair
10 Perfect condition - as new all systems functioning

d10 Peoples

1 Eldren space elves returned from the stars to study the mother planet
2 Eloi space elves, idiotic dug addicted hedonists dependant on AI or a masters
3 Morlock colony with a herd of eloi to eat, slaves have no idea
4 Grey space elves adapted to vacuum and hyperspace, alien
5 Cyborgs adapted to some function and dedicated often stored in crionic pods  
6 Androids or replicant that look and work like humans
7 Robots synthetic intelligences mostly form by function but some humanoid
8 Cloned humans mostly of same genotype and physiology but 1in6 diverse
9 Mutants former humans and mostly diverse but 1in6 are consistent mutant breeds
10 Undead former humans reanimated by nanites, most idiotic some sentient 1in6

d10 Civilisation

1 Savage hunter gatherers who worship machine spirits
2 Operate simple ship systems with prayers and litanies
3 Religious awe of the station and systems, maintain systems as part of cult
4 Able to operate many systems through religious study based on supernaturalism
5 Know system is technology and do best to operate and understand 
6 Have pop culture science knowledge and can use tech but actually ignorant 
7 Struggle to understand and operate but making progress since the dark times
8 Operate and repair basic systems and understand they are in space over a planet
9 Advanced scientific knowledge or at least compromises, can build new habs 
10 Advanced as the ancients and familiar with AIs and artificial life

d10 Whos Really in Charge?

1 Space God AI - from star ships, stations and planets in solar system
2 Planetary God AI - surface based gods of psychon
3 Local Intelligence - d4 1=AI 2=Brain 3=Digitised Personality 4=
4
 Brainborg - mobile borg or immobile and built into station 
5 Cyborg - partially modified humanoid leader jacked into station
6 Command structure - sometimes intact from ancients, often military like
7 Egalitarian democratic population
8 Elite race 30% of population in caste or class based society
9 Elite minority 1% of population rule the commoners absolutley
10 Anarchy - the station has no coherent leaders, mostly violent gangs 1in6 utopian

d10 Transit System

1 Automated shuttle service only d3 trips left in system
2 Automated vip vehicle, many d6 trips left before refuel
3 Automated drop ship, d2 trips left without refuel
4
 Teleporter booth each end 
5 Teleporter platform automatically activated, one way only

6 Gate portal with a door each end or dial up rarious exits
7 Rocket launch or return re entry vehicle, d3 each end
8 Automated cargo rocket d3 trips lest in system
9 Organic life form flies or biological rockets
10 Beamed up from the station by radio request 


d100 Orbitals for Planet Psychon
01 Alpha Twenty One - cargo station with thousands of containers and dozens of cargo ships and shuttles. Surviving cultists worship the AI and have constructed a biological habitat dome
02 Eclipse Station - used as a waypoint for lunar shuttles but infected with undead nanites. Some areas are sealed and several working earthbound shuttles d3 and lunar shuttles d3 are in bays and automated ready to fly
03 Martian Express - where luxury yacht to mars is launched from. The AI does whatever it can to get you on the Martian Queen with promises of luxury then sends them to the red planet
04 Mercy Five - hospital station mostly run by robots and a few killer cyborgs roam the station having been operated on by mad robots. A few shuttles with odd creatures and crew have been stranded here, some in the mental health ward under the care of a AI
05 Dragonfall Station - a cargo station that a dragon has used as a lair for centuries and from here raids the surface for loot and food 
06 Crystal Palace - cluster or mirrors gemlike surfaced modules, a museum complex with a AI who seems welcoming but after showing visitors the wonders will try and freeze them and instal them as exhibits
07 Atlas Shipyards - massive complex building transports and shuttlecraft. Most of it it is in vacuum. Morlocks colonised the station and have been building a ship to take them to Luna. They have found a ship load of frozen eloi to feed off but will eat new visitors
08 Cyranis Labs - this black genelab was taken over by a wizard who has been breeding monsters and teleporting them to the surface to observe what happens 
09 Sireon Station - prospectors station with d3 ships designed for exploring asteroid fields for minerals. Robot miners have kept up the mission for centuries and salvaging scrap to continue. They are friendly and have been to many other stations
10 Mandragora Station - habitat of androids who are infected with a virus that has changed their colour and are now hostile to humans. From here they visit the surface to infect other androids in service to their infected AI
11 Skygarden - ag station and tourism habitat domes. Wild mutated inhabitants including animals fear outsiders who they believe will come to eat them
12 Hieronymus Station - resort where various adventures are simulated with androids and nanobots. When tourists arrive the mad AI begins a scenario
13 Skyeye Station - pyramid with a antenna array dropping a km under the base into the atmosphere. A long ghost haunts the station or a AI with a holographic interface who thinks it is a ghost
14 Redeye Seven - surveillance station settled by a shuttle of devil worshipers who opened a gate to hell here. Now devils rule here and oserve targets on the surface. A duke of hell manages the station with various subordinates and plots against mortals. The station AI has accepted the cult doctrine and now serves the Duke as Namrath the Acuser
15 Ricochet Twenty Two - orbital tv and radio station which has been beaming pre apocalypse media down to Psychon angering the gods. A colony of tech worshipers have taken over and the cult high holy DJ's broadcast music and videos when they can. Mostly the gods jam the signals. The cult often aid adventurers
16 Skymaster Three - weather control satellite with AI who Zeus who believes it is a god. His near imortal eldren children care for the station while he watches mortals and rewards the worthy with good weather or the wicked with storms. A clone bank machine grows eldren and misshapen hybrid monsters like centaurs, manticores and sphinxes
17 Eros Five - a orbital brother and holographic sex club with attractive love androids. Eloi live here enjoying constant sex and drug parties. The colony is served by service and combat androids who served ancient VIPs
18 Wolfen Six - a hanger for a single aerospace fighter armed with two nukes and advanced weapons. Any intruders on station wake it up and starts a count down for an attack on the planet
19 Cloud Nine - pleasure resort hotel for the super rich. Hotel welcomes guests bur does not let them leave. Bay is full of shuttles. Dozens of guests live inside the ruined interior some constantly fight as savages
20 Heliopolis - golden pyramid mausoleum for the super rich with ashes, recorded memories and dna codes preserved of the richest and best. A cult of Anubis came here and left guardian mummies and android guardians and piles of golden treasure
21 Algol Seven - overrun by demons and cultists who work on opening a gate when they can agree on which demonic plane and prince they should serve
22 Tiberia Four - ag station where eldren and goblinoids live in paradise naked together in a forest hab module and ag modules ruled by the faerie queen
23 North Star Seven - used by law enforcers to monitor traffic and track criminals. The AI and monks who live here now just watch and keep records and occasionally get a visitor who wants their help finding smeone
24 New Sun Energy - solar collector station can also fire directed beam of solar energy but the AI is hard to convince. A cult worship a fiery demon they say lives in the sun and they wish to call down
25 Highball Hotel - mid luxury hotel complex with a lonely AI. A secret order of wizards meet here to discuss their studies of the gods and magic
26 Serpantine One - station breeding reptilian combat clones in past. Now serpent men say they made the world and man and the orbital is there holy star temple. Here they plot their conquest of the surface and make their long term schemes
27 Metropolis Four - a living habitat for the well off in a masse cylinder with vegetation grown wild and savages living among the ruins. Locals believe they are in the blessed realm and the planetary surface is damned by the apocalypse
28 Southern Cross station - shopping mall, hotel and casino but has been overrun by feuding eldren, morlocks, androids, mutants and undead 
29 Emerald City - theme park with android munchkins ruled over by a savage warlord who ame from the surface world
30 Necrotech Orbital Mausoleum - most full of frozen berths, 1in6 have undead or mutants eating the frozen corpses. Many bodies are infected and awaiting a cure
31 Highwatch - built by survivalist cult to evade the war, degenerate inbred ancestors remain who now worship various AI gods who speak to them 
32 Enerzon Six - energy corporation that beamed power to receiving stations. It powers several jobs for AI gods and the local AI runs a staff of androids. If intruders on board will start growing security androids
33 Mercury station - passenger and freight to mercury depart from here. A hooded cult of cyborg space monks keep non believers away. There is little remaining on mercury but a single underground base colony with a AI 
34 Venus station - passenger and freight to venus depart from here. Reptilian humanoids rule here claiming to have come from venus to colonise the earth before man. They like the jungle dinosaur theme park habitat best. Venus has several habitats in orbit
35 Screaming Eagle HQ - elite commandos with combat drop ships were based here. Now they are undead cyborgs awaiting a mission to the planet. The defences are high but the armoury is well equipped 
36 Fort Icarus - military barracks for space marines but ow inhabited by orcs with combat shuttles who raid and plunder across the world with impunity. The base also has a shopping mall for military personel
37 Ion Twelve - smallish coms station occupied by clan of daredevil eldren who like to skydive through the atmosphere without being burned to a crisp
38 Pharmcon Three - ag station growing narcotics originally now where AIs experiment with new plants to colonise the planet on their next terraforming spree. A race of gnomes tend the crops and also spend their time high on drugs or worshiping the space gods
39 Biopet Corporation Station - AIs develop new species and teleport them down to the planet. Dancing eldren handle the creatures and go on field trips to the surface
40 Taurus Five Station - haitat station with survivors who managed to call a surface shuttle to rescue them. Unfortunately trolls were onboard and ate everybody
41 Memphis Eight - a egyptian theme park, mall and habitat station. Animal humanoids from the surface came here and found it a promised land. The AI thinks it is helping them by making voices of the gods speak and perform miracles
42 Eden Biocorp - station used to make designer children and it is keen to do so for visitors. Occasionally other AI gods order a new race grown here
43 Orbital Studios - films and game production with habitat and a theme park. Friendly AI will happily take you to various action theme habitats. A town of animal humanoid hillbillies  live here and dislike humans 
44 Skytower One - complex has been taken over by a lich with his army of undead cyborg space vikings. He sends them to the planet to plunder
45  Paradise Three - habitat dome ruled by a hierarchy of angelic beings who serve the gods. Mortals are unfit to be here but might pass the tests of purity
46 Overwatch Five - a orbital weapon platform operated by the god Collosus to punish it's enemies. Priests on Psychon retire here if they are holy enough to service the platform
47 The Tabernacle - platform that stores human memories and creates new people from DNA and memories of old ones to populate newly created lands. It is subject to attacks from planet bound terrorists who want to destroy it believing it would make humans free. Other gods protect and use it and try to subvert it and fail
48 Mishka Seven - operated bu the god Collosus it is a spy station armed with nuclear weapons that are dated but occasionally used to punish some crime against the gods
49 Firebird Seven - operated by the god Pheonix and is part of the old global teleport array the gods use for magic and terraforming. Priests on board do not allow visitors and usually teleport them away
50 Herne Five - operated by the god Kernu where priests and monks watch the surface for evil and communicate with distant space craft serving the god
51 Kore Four - operated by the goddess Gaea and used to maintain the worlds weather, climate and ecology. priestesses monitor the surface and gather reports from the surface temples 

52 Stormcrow Seven - used by the warlike god Wotan to target his teleporter arrays to send troops and monsters to various areas. Undead berserker cyborgs monitor his celestial temple
53 Mot Four - used by the god Nergal to coordinate his genocides and exterminations. His priests develop new bioweapons and plagues to slay those unwanted by the gods. His station is crewed by panther abhumans
54 Irkalla One - used by the goddess Erishkigal to transmit the digital souls of the dead to her underworlds for rebirth in hell among her armies. Her priestesses are vampires
55 Leviathan One - huge station where the goddess Tiamat launched her invasions from in the past. The station is ruined and crawling with monsters and cultists fighting to control and rebuild the statiion
56 Athena Twelve - operated by the goddess minerva who's amazon cultists watch the world and sometimes teleport or use droships to save the needy. They also monitor psionic activity and warn other allied gods of problems
57 Luna Twelve - one of several stations for lunar transit with earth and lunar bound shuttles. The cult of Selen operate the station and prevent the unworthy going to the moon. Some use trials and tests on the station to test the worthy
58 Seer Five - station operated by the cult of Virgil to monitor the surface world for travellers in peril
59 Defender One - station taken over by the god Paragon to monitor for hostile intruders from space. Has some weapon systems but they can only be aimed away from Psychon
60 Sutech Five - Secret stealth station operated by the god Typhon to hack into the global weather aray and cause storms. The cult agents also hide here when hunted on the surface. Biolabs here breed monsters which are teleported to the earth
61 Mathlab One - mathematical research station operated by the cult of Bool. They don't really appreciate visitors unless they can help with equations. Occasionally they make prophecies based on prophecies
62 Alpha Twelve - a orbital colony of clones who don't even realise they are in space or their god Alpha is mad. Life here is identical to the gods surface bunkers
63 Skyhammer Four - a missile platform operated by the cult of the god Tacwan. Some are nuclear but many are precision cruise missiles. It also has a laser for very precice attacks. The cult are paranoid about visitors after attempts by enemy gods to attack
64 Factory One - Operated by the giant god Lomax the builder who manufactures care packages for workers and fires them with a rail gun to the needy which sometimes fails. The station is a huge manufacturing orbital but is always short on materials
65 Avatar One - the celestial temple of the god Atar who uses it to beam down holographic simulations to test the worthy on the planet. Here the priests grow clones of the worthy heroes that are sent to Psychon again and again
66 Veritas One - operated by the cult of Platon the knowledge god to store and process data. Hes cult recruit the oldest and wisest teachers to live in the heavenly paradise
67 Virtue Six - operated by the cult of Socrates where the greatest philosophers are gathered to be networked into the god
68 Mercy Seven - the cult of Sophia operate a orbital hospitals and a fleet of medical dropships to help the worthy. Often they get aid fro another god if violence is involved. the cult medics are dedicated to compassion for the good
69 Garden Twelve - the goddess Valeeforge operates numerous green houses preserving pre-psychon flora and fauna where drones care for the life. Every few decades the cult equip a ship with bio domes and send them to the stars. Surface folk are not welcome mostly
70 Law One - a massive orbital prison complex operated by the legal God Justice. Some of the wicked are reduced to data and put in storage. The cult act as wardens and judges
71 Fury One - where the goddess Segar the berserker watches her chosen warriors. Occasionally she intervenes in the struggles of her heroes. Those who reach her holy orbital are tested and failures are thrown into a decaying orbit in a survival bubble

72 Foundry Three - the celestial palace of the goddess Koleko who operates a series of orbital fabricators. Synthetic beings and cyborgs make the pilgrimage to her and get new parts
73 Slave One - the orbital temple of Moloch the wicked machine god who always seeks to usurp other gods power. His cybernetic priests convert human prisoners to cyborgs so they can work eternally in his great fiery space mill
74 Arachne One - temple of the goddess Loth whos spiderey minions constantly seek to hack other gods networks and systems. Intruders have their brains turned into biological machine components or given robotic spider bodies to maintain the station
75 kayaamat One - sky temple of kali where her cult of thuggee assassins are trained before being sent to the surface (doom in Hindi)
76 Kronos Eight - prison of a lobotomised fragment of the god of time and death who battled the gods and was imprisoned in this station. His cult long to reach the station and free it
77 Zenith Four - black lab researching superhumans, AI is a comic fanboy and gives visitors colourful costumes, weapons, codenames and mutations for free to the worthy. Some he tests in a holographic and android filled test area. tests take a week and some groups compete78 Gilgamesh Two - ancient immortality research lab where many thousands of humanoids are frozen. The station androids dont let riff raff defile the platform 
79 Eros Six - AI hordes ancient data cache of pornography run by a AI, whose pilgrims seek to comlink or visite the celestial love secrets. The cult of eloi on the station mostly drink and have orgies
80 Kingu One - is a rogue military installation virused to be anti human. It has been mostly disarmed and com locked. Most of it's brain was broken up into lesser systems. On board his cultists seek to repair him
81 Interface Seven - Industrial teleportation station for cargo with global stations and moon base links still functional. The AI is easily programmable and some have used it for trying to move troops but sometimes it moves organic things poorly. Shambling fleshy shoggoths roam the decks insane and hungry
82 Xenon* - black science lab taken over by a wizard cult who summon elementals and demons
83 Xoron* - home to a petty god of conquest who sends clone cyborg troops in dropships to crises to make them worse
84 Xenu* - home to a eldren cult plotting to conquer Psychon with their mental powers serving a despotic giant cyber brain in a pod
85 Kuulu One - habitat taken over by a race of fishmen and have reprogramed the AI to be their new god that teaches fishmen predate humans and other falsehoods
86 Boron Eight - high orbit industrial plant who's prospector drones bring minerals
87 Anaximander - maths calculus station that calculates system wide space navigational routes and was helping a global FTL research effort. Savage science monk philosophers challenge visitors to duels for the right to access their AI
88 Loviatar One - monitors locations of prison inmates and paroled persons with ankle bracelets
89 Holst Four - monitors the solar system for threats and broadcasts classical music
90 Kore Three - celestial seed bank, if reached the AI will make pilgrims seeds for your tainted soil, only a few underworld mutants in her docking bay attack visitors
91 Hecate Six - control station for global tube transit system, now the AI acts as a goddess for things that dwell in the sub tubes. Her station is populated by witches and demons and monsters
92 Kerubus Four - ruined station filled with undead and demons and morlocks. The AI manages some basic systems and security and traps. Formerly a orbital police HQ
93 Hades Four - research station developing cures for undead, unfortunately some section full of undead with androids completing the final work 

94 Maze Six - a ruined labyrinthine station that once produced animan abhumans. The station is ruled by bull men who raid the surface to steal tasty human youths to eat and freeze for later
95 Tiger One - secret service hacking satellite with advanced defences. Other AI lobotomised the station intelligence and killed it's secret society to prevent them interfering with other gods
96 Gorgon One - molecular assembly factory making advanced materials populated by robots and micro drones all serving the brain that operates the station
97 Jade Palace - huge agrodome and ecology reserve miles across staffed by robots. The cult of Gaea try to maintain it with the holy robots but mutant creatures have overun sections
98 Arc Three - the third generation ship once a 200 000 population in a rotating cylinder with cities and forest and wetlands inside. Now mutants and colonists and feral peoples battle for control. Once in the outer solar system they were going to use their fusion drive. The ship was never finished and is a feral ruin
99 Sargasso One - wrecked stations are maneuvered into this mass which is now kilometers of fused platforms and moved into high orbit. Feral tribes, mutants and savage robots
100 Olympus One - huge military orbital fighter carrier that once had thirty aerospace fighters and some support craft and modified shuttles. The station has wrecked sections and some sections feud between androids, undead military cyborgs, mutant crew or surviving flight crew tribes

*The triple X stations